test plugins
Offline 161.248.62.69:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test plugins rank against other Rust servers?
The last seven days of player hours place test plugins at #13,609, within the top 63% of all ranked servers.
How busy is test plugins?
We have no live count for test plugins right now. It was last seen 11 days 17 hours ago.
Tags
What do the server tags on test plugins mean?
What the game's server browser reads from test plugins is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): You can join up to 99 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include test plugins?
test plugins appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test plugins?
Too few wipes are on record for test plugins to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 6 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on test plugins?
No gather rate appears in the name of test plugins. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does test plugins run?
The setup is Rust network protocol 2634 and build 166494 on Windows for test plugins. The protocol must match for you to join, and Steam updates it for you.
Is test plugins online, and how reliable is it?
Offline at the moment, test plugins was last seen 11 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 October 2026.
Where is test plugins located?
A region is not published by test plugins. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 161.248.62.69:28015.
Getting in
How do I join test plugins?
Either enter client.connect 161.248.62.69:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.