test plugins
Offline 161.248.62.78:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test plugins rank against other Rust servers?
Over the past week it ranks #12,916 for player hours, which puts test plugins in the top 60% of all ranked servers.
How busy is test plugins?
test plugins is offline at this count; we last saw it 13 days 6 hours ago.
Tags
What do the server tags on test plugins mean?
The game's server browser reads the tags test plugins publishes: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): You can join up to 99 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^x (Unknown flag): Facepunch does not document this flag. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test plugins?
On Rust Population, test plugins is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test plugins?
Too few wipes are on record for test plugins to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 19 hours ago the current world was made.
Settings
What are the rules and settings on test plugins?
Nothing in test plugins's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does test plugins run?
Rust network protocol 2634 and build 166494 on Windows is what test plugins uses. Steam updates your game automatically, but you need the same protocol to join.
Is test plugins online, and how reliable is it?
Offline at the moment, test plugins was last seen 13 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 October 2026.
Where is test plugins located?
A region is not published by test plugins. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 161.248.62.78:28015.
Getting in
How do I join test plugins?
To connect directly, open Rust's console with F1 and type client.connect 161.248.62.78:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.