SYPSNMDFQ
Offline 162.14.110.20:28016 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SYPSNMDFQ rank against other Rust servers?
The last seven days of player hours place SYPSNMDFQ at #15,427, within the top 71% of all ranked servers.
How busy is SYPSNMDFQ?
SYPSNMDFQ is offline at this count; we last saw it 16 days 3 hours ago.
Tags
What do the server tags on SYPSNMDFQ mean?
The game's server browser reads the tags SYPSNMDFQ publishes: gmrust (Game mode): The game mode is standard Rust survival; mp66 (Max players): You can join up to 66 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs SYPSNMDFQ?
A jprust.cn hostname comes from SYPSNMDFQ and from 16 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include SYPSNMDFQ?
On Rust Population, SYPSNMDFQ is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on SYPSNMDFQ?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on SYPSNMDFQ?
Too few wipes are on record for SYPSNMDFQ to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 18 hours ago the current world was made.
Settings
Which map does SYPSNMDFQ run?
SYPSNMDFQ uses a map the game generates, procedural, at size 1,000 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SYPSNMDFQ?
Nothing in SYPSNMDFQ's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does SYPSNMDFQ run?
Rust network protocol 2634 and build 166652 on Windows is what SYPSNMDFQ uses. Steam updates your game automatically, but you need the same protocol to join.
Is SYPSNMDFQ online, and how reliable is it?
Offline at the moment, SYPSNMDFQ was last seen 16 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is SYPSNMDFQ located?
A region is not published by SYPSNMDFQ. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 162.14.110.20:28016 is where it lives.
Getting in
How do I join SYPSNMDFQ?
Either enter client.connect 162.14.110.20:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.