Rust PopulationField survey · Rust servers
Observing 54,561 players 11,701 servers 3,263 with someone on 144 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,447us4first seen 17 Sep 2026

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla

Measurements

Players now
1/ ?
= 1 player
7-day average
0
peak –
Rank
#14,447
top 60%
Last wipe
33d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 8h
Thu 5 Nov, 19:00 UTC
FW
35d 8h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does WhyPlayTestStuff2 rank against other Rust servers?

The last seven days of player hours place WhyPlayTestStuff2 at #14,447, within the top 60% of all ranked servers.

How busy is WhyPlayTestStuff2?

WhyPlayTestStuff2 is offline at this count; we last saw it 29 days 12 hours ago.

Lists and tags

What do the server tags on WhyPlayTestStuff2 mean?

These are the tags WhyPlayTestStuff2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166257 (Build): This server runs game build 166257; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus4 (Region code): You will find us4 as the region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Design and practise bases here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include WhyPlayTestStuff2?

These Rust Population lists include WhyPlayTestStuff2: Build and creative servers, Rust creative servers, counted live and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on WhyPlayTestStuff2?

The busiest point of its recent wipes averaged 1 players. 2 more waited in the queue when the crowd peaked 0 hours into the latest wipe.

What is the wipe schedule on WhyPlayTestStuff2?

The force wipe is the only wipe WhyPlayTestStuff2 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 33 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

Which map does WhyPlayTestStuff2 run?

WhyPlayTestStuff2 uses a map the game generates, procedural, at size 4,250 with seed 1991152213. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on WhyPlayTestStuff2?

Nothing in WhyPlayTestStuff2's name says how gather works. The group limit is 8 players, which is the default. build & creative is what it runs, building in a sandbox, with nothing to gather. The server browser lists it under Community, as a community server. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does WhyPlayTestStuff2 run?

The setup is Rust network protocol 2634 and build 166257 on Windows for WhyPlayTestStuff2. The protocol must match for you to join, and Steam updates it for you.

Is WhyPlayTestStuff2 online, and how reliable is it?

Offline at the moment, WhyPlayTestStuff2 was last seen 29 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.

Where is WhyPlayTestStuff2 located?

Nothing from WhyPlayTestStuff2 names a region, but its region code is us4. The location a server claims is what Rust Population shows, not the place where the machine stands. 162.142.111.85:28030 is where it lives.

How to join

How do I join WhyPlayTestStuff2?

To connect directly, open Rust's console with F1 and type client.connect 162.142.111.85:28030; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166257
Build This server runs game build 166257.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$rus4
Region code You will find us4 as the region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^c
Creative A sandbox: build what you like and skip the gathering.
^k
Build server Design and practise bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.