WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WhyPlayTestStuff2 rank against other Rust servers?
The last seven days of player hours place WhyPlayTestStuff2 at #14,447, within the top 60% of all ranked servers.
How busy is WhyPlayTestStuff2?
WhyPlayTestStuff2 is offline at this count; we last saw it 29 days 12 hours ago.
Lists and tags
What do the server tags on WhyPlayTestStuff2 mean?
These are the tags WhyPlayTestStuff2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166257 (Build): This server runs game build 166257; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus4 (Region code): You will find us4 as the region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Design and practise bases here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WhyPlayTestStuff2?
These Rust Population lists include WhyPlayTestStuff2: Build and creative servers, Rust creative servers, counted live and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on WhyPlayTestStuff2?
The busiest point of its recent wipes averaged 1 players. 2 more waited in the queue when the crowd peaked 0 hours into the latest wipe.
What is the wipe schedule on WhyPlayTestStuff2?
The force wipe is the only wipe WhyPlayTestStuff2 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 33 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does WhyPlayTestStuff2 run?
WhyPlayTestStuff2 uses a map the game generates, procedural, at size 4,250 with seed 1991152213. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on WhyPlayTestStuff2?
Nothing in WhyPlayTestStuff2's name says how gather works. The group limit is 8 players, which is the default. build & creative is what it runs, building in a sandbox, with nothing to gather. The server browser lists it under Community, as a community server. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does WhyPlayTestStuff2 run?
The setup is Rust network protocol 2634 and build 166257 on Windows for WhyPlayTestStuff2. The protocol must match for you to join, and Steam updates it for you.
Is WhyPlayTestStuff2 online, and how reliable is it?
Offline at the moment, WhyPlayTestStuff2 was last seen 29 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.
Where is WhyPlayTestStuff2 located?
Nothing from WhyPlayTestStuff2 names a region, but its region code is us4. The location a server claims is what Rust Population shows, not the place where the machine stands. 162.142.111.85:28030 is where it lives.
How to join
How do I join WhyPlayTestStuff2?
To connect directly, open Rust's console with F1 and type client.connect 162.142.111.85:28030; or press Launch Rust on this page and Steam opens Rust and joins for you.