SOCKS
Online 162.19.159.125:27201 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:45 UTC8d ago | 4 | – | running | 4 |
| Wed 21 Oct, 09:49 UTC8d ago | 5 | – | 0.4 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SOCKS rank against other Rust servers?
By player hours over the last seven days, SOCKS places at #15,276, within the top 69% of ranked servers.
How busy is SOCKS?
Of its 40 slots, SOCKS is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on SOCKS mean?
What the game's server browser reads from SOCKS is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SOCKS?
On Rust Population, SOCKS is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on SOCKS?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on SOCKS?
Too few wipes are on record for SOCKS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does SOCKS run?
SOCKS uses a map the game generates, procedural, at size 3,000 with seed 2101864330. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SOCKS?
The name tells you nothing about gather rates: SOCKS states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does SOCKS run?
Rust network protocol 2634 and build 167781 on Linux is what SOCKS uses. Steam updates your game automatically, but you need the same protocol to join.
Does SOCKS run smoothly?
In the last 48 hours, it averaged 217 server fps, with a low of 201. Up to 51,551 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,011 MB. What players experience as lag comes from low fps and a rising entity count.
Is SOCKS online, and how reliable is it?
SOCKS is up and running at the moment. Judging by the uptime it reports, the last restart was about 8 days ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 21 October 2026.
Where is SOCKS located?
A region is not published by SOCKS. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 162.19.159.125:27201 is where it lives.
How to join
How do I join SOCKS?
Open the console with F1 in Rust and enter client.connect 162.19.159.125:27201. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.