RIN EVENT
Offline 162.19.159.38:27171 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 11:38 UTC22d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RIN EVENT rank against other Rust servers?
The last seven days of player hours place RIN EVENT at #15,255, within the top 70% of all ranked servers.
How busy is RIN EVENT?
RIN EVENT is offline at this count; we last saw it 10 days 21 hours ago.
Lists and tags
What do the server tags on RIN EVENT mean?
The game's server browser reads the tags RIN EVENT publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RIN EVENT?
RIN EVENT appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RIN EVENT?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 24 hours in.
What is the wipe schedule on RIN EVENT?
Its rhythm cannot be told yet: too few of RIN EVENT's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does RIN EVENT run?
The map on RIN EVENT is procedural, made by the game at size 4,500 from seed 1403708994. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RIN EVENT?
The name tells you nothing about gather rates: RIN EVENT states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RIN EVENT run?
On Linux, RIN EVENT runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is RIN EVENT online, and how reliable is it?
We last saw RIN EVENT 10 days 21 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 7 October 2026.
Where is RIN EVENT located?
Nothing published by RIN EVENT states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.19.159.38:27171.
How to join
How do I join RIN EVENT?
Either enter client.connect 162.19.159.38:27171 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.