Spooknet Skunk Werks
Offline 162.203.115.22:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:20 UTC26d ago | 0 | – | running | 0 |
| Tue 29 Sep, 20:22 UTC28d ago | 1 | held half | 2.8 days | 0 |
| Mon 28 Sep, 19:36 UTC29d ago | 2 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Spooknet Skunk Werks rank against other Rust servers?
The last seven days of player hours place Spooknet Skunk Werks at #15,373, within the top 69% of all ranked servers.
How busy is Spooknet Skunk Werks?
We have no live count for Spooknet Skunk Werks right now. It was last seen 3 days 11 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Spooknet Skunk Werks mean?
The game's server browser reads the tags Spooknet Skunk Werks publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Spooknet Skunk Werks?
Spooknet Skunk Werks appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Spooknet Skunk Werks?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Spooknet Skunk Werks?
There is no next wipe to predict: Spooknet Skunk Werks wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does Spooknet Skunk Werks run?
The map on Spooknet Skunk Werks is procedural, made by the game.
What are the rules and settings on Spooknet Skunk Werks?
The name tells you nothing about gather rates: Spooknet Skunk Werks states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Spooknet Skunk Werks run?
Rust network protocol 2635 and build 168909 on Linux is what Spooknet Skunk Werks uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Spooknet Skunk Werks online, and how reliable is it?
Currently offline, Spooknet Skunk Werks was last seen 3 days 11 hours ago. It was up 62% of the time over the last 7 full days, 104 out of 168 hours. It was first seen by Rust Population on 28 September 2026.
Where is Spooknet Skunk Werks located?
Nothing published by Spooknet Skunk Werks states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 162.203.115.22:28015 is where it lives.
Getting in
How do I join Spooknet Skunk Werks?
To connect directly, open Rust's console with F1 and type client.connect 162.203.115.22:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.