CrowdControlServer
Offline 162.239.254.221:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:25 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CrowdControlServer rank against other Rust servers?
The last seven days of player hours place CrowdControlServer at #15,432, within the top 69% of all ranked servers.
How busy is CrowdControlServer?
At this count CrowdControlServer is offline, with its last sighting 5 days 17 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on CrowdControlServer mean?
The game's server browser reads the tags CrowdControlServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include CrowdControlServer?
These Rust Population lists include CrowdControlServer: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on CrowdControlServer?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on CrowdControlServer?
Once a month CrowdControlServer wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 18 hours ago.
Map and rules
Which map does CrowdControlServer run?
A procedural map, generated by the game, is in use on CrowdControlServer.
What are the rules and settings on CrowdControlServer?
Nothing in CrowdControlServer's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does CrowdControlServer run?
On Windows, CrowdControlServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is CrowdControlServer online, and how reliable is it?
We last saw CrowdControlServer 5 days 17 hours ago, and it is offline now. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 17 September 2026, Rust Population saw it for the first time.
Where is CrowdControlServer located?
Nothing published by CrowdControlServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 162.239.254.221:28015 is where it lives.
Getting in
How do I join CrowdControlServer?
Either enter client.connect 162.239.254.221:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.