Rust PopulationField survey · Rust servers
Observing 55,890 players 11,751 servers 3,402 with someone on 132 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,056habitat unknownfirst seen 21 Oct 2026

[US] Rust Junky | No Raid | No Decay | No Killing

Online 162.35.110.147:28080 checked 8m ago

moddedoxidepve

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
0
peak 1
Rank
#5,056
top 23%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC2d ago 1 – running 1
Wed 21 Oct, 22:14 UTC7d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] Rust Junky | No Raid | No Decay | No Killing rank against other Rust servers?

The last seven days of player hours place [US] Rust Junky | No Raid | No Decay | No Killing at #5,056, within the top 23% of all ranked servers.

How busy is [US] Rust Junky | No Raid | No Decay | No Killing?

Of its 50 slots, [US] Rust Junky | No Raid | No Decay | No Killing is using 1 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.

Tags

What do the server tags on [US] Rust Junky | No Raid | No Decay | No Killing mean?

What the game's server browser reads from [US] Rust Junky | No Raid | No Decay | No Killing is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [US] Rust Junky | No Raid | No Decay | No Killing?

[US] Rust Junky | No Raid | No Decay | No Killing appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on [US] Rust Junky | No Raid | No Decay | No Killing?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on [US] Rust Junky | No Raid | No Decay | No Killing?

The record holds too few of [US] Rust Junky | No Raid | No Decay | No Killing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 4 hours ago the current world was made.

Map and rules

Which map does [US] Rust Junky | No Raid | No Decay | No Killing run?

[US] Rust Junky | No Raid | No Decay | No Killing uses a map the game generates, procedural, at size 4,056 with seed 4819615. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [US] Rust Junky | No Raid | No Decay | No Killing?

The name tells you nothing about gather rates: [US] Rust Junky | No Raid | No Decay | No Killing states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does [US] Rust Junky | No Raid | No Decay | No Killing run?

On Windows, [US] Rust Junky | No Raid | No Decay | No Killing runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does [US] Rust Junky | No Raid | No Decay | No Killing run smoothly?

In the last 48 hours, it averaged 127 server fps, with a low of 71. The entity count reached 101,041: buildings, deployables and all other objects. The highest memory usage was 2,861 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [US] Rust Junky | No Raid | No Decay | No Killing online, and how reliable is it?

Right now, [US] Rust Junky | No Raid | No Decay | No Killing is online. The uptime it reports suggests a restart roughly 3 minutes ago. It was up 100% of the time over the last 6 full days, 144 out of 144 hours. The first sighting by Rust Population was on 21 October 2026.

Where is [US] Rust Junky | No Raid | No Decay | No Killing located?

Nothing in the tags says where [US] Rust Junky | No Raid | No Decay | No Killing is, but its name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 162.35.110.147:28080.

Getting in

How do I join [US] Rust Junky | No Raid | No Decay | No Killing?

To connect directly, open Rust's console with F1 and type client.connect 162.35.110.147:28080; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.