EC Local Test
Offline 162.43.191.229:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EC Local Test rank against other Rust servers?
Over the past week it ranks #15,423 for player hours, which puts EC Local Test in the top 69% of all ranked servers.
How busy is EC Local Test?
EC Local Test is offline at this count; we last saw it 8 days 5 hours ago.
Tags
What do the server tags on EC Local Test mean?
These are the tags EC Local Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EC Local Test?
These Rust Population lists include EC Local Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on EC Local Test?
The record holds too few of EC Local Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does EC Local Test run?
EC Local Test uses a map the game generates: procedural.
What are the rules and settings on EC Local Test?
The name tells you nothing about gather rates: EC Local Test states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does EC Local Test run?
The setup is Rust network protocol 2634 and build 167781 on Linux for EC Local Test. The protocol must match for you to join, and Steam updates it for you.
Is EC Local Test online, and how reliable is it?
Currently offline, EC Local Test was last seen 8 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 October 2026.
Where is EC Local Test located?
A region is not published by EC Local Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 162.43.191.229:28015.
How to join
How do I join EC Local Test?
To connect directly, open Rust's console with F1 and type client.connect 162.43.191.229:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.