Test_2
Offline 163.123.33.233:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test_2 rank against other Rust servers?
By player hours over the last seven days, Test_2 places at #16,924, within the top 71% of ranked servers.
How busy is Test_2?
Test_2 is offline at this count; we last saw it 30 days 21 hours ago.
Lists and tags
What do the server tags on Test_2 mean?
What the game's server browser reads from Test_2 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test_2?
Test_2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Test_2?
The record holds too few of Test_2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 46 days 21 hours ago.
Settings
Which map does Test_2 run?
The map on Test_2 is procedural, made by the game.
What are the rules and settings on Test_2?
The name tells you nothing about gather rates: Test_2 states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Test_2 run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Test_2. Steam updates your game automatically, but you need the same protocol to join.
Is Test_2 online, and how reliable is it?
Offline at the moment, Test_2 was last seen 30 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Test_2 located?
A region is not published by Test_2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 163.123.33.233:28015.
Getting in
How do I join Test_2?
Open the console with F1 in Rust and enter client.connect 163.123.33.233:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.