Nate/tyler
Online 163.245.195.73:26026 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Nate/tyler rank against other Rust servers?
Over the past week it ranks #8,339 for player hours, which puts Nate/tyler in the top 37% of all ranked servers.
How busy is Nate/tyler?
The count reads 0 players on Nate/tyler, which has 200 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Nate/tyler mean?
The game's server browser reads the tags Nate/tyler publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Nate/tyler?
On Rust Population, Nate/tyler is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on Nate/tyler?
Across its recent wipes the busiest crowds averaged 2 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Nate/tyler?
The record holds too few of Nate/tyler's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 2 hours ago the current world was made.
Settings
Which map does Nate/tyler run?
The map on Nate/tyler is procedural, made by the game at size 2,500 from seed 88451. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Nate/tyler?
Nothing in Nate/tyler's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Nate/tyler run?
Rust network protocol 2635 and build 168909 on Linux is what Nate/tyler uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Nate/tyler run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 51. The entity count reached 31,443: buildings, deployables and all other objects. Memory use peaked at 2,170 MB. Players feel lag when fps is low and the entity count climbs.
Is Nate/tyler online, and how reliable is it?
Right now, Nate/tyler is online. Judging by the uptime it reports, the last restart was about 4 days ago. It was up 99% of the time over the last 3 full days, 71 out of 72 hours. The first sighting by Rust Population was on 25 October 2026.
Where is Nate/tyler located?
No region is published by Nate/tyler. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 163.245.195.73:26026.
How to join
How do I join Nate/tyler?
Open the console with F1 in Rust and enter client.connect 163.245.195.73:26026. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.