RustServer_4656
Online 163.44.119.168:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_4656 rank against other Rust servers?
The last seven days of player hours place RustServer_4656 at #8,116, within the top 36% of all ranked servers.
How busy is RustServer_4656?
The count reads 0 players on RustServer_4656, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 23:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on RustServer_4656 mean?
These are the tags RustServer_4656 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_4656?
These Rust Population lists include RustServer_4656: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RustServer_4656?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustServer_4656?
The force wipe is the only wipe RustServer_4656 takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 28 days 1 hours ago.
Map and rules
Which map does RustServer_4656 run?
The map on RustServer_4656 is procedural, made by the game at size 5,000 from seed 564841. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_4656?
The name tells you nothing about gather rates: RustServer_4656 states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustServer_4656 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_4656. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_4656 run smoothly?
The last 48 hours saw an average of 30 server fps, with 21 as the lowest. The entity count reached 140,906: buildings, deployables and all other objects. Memory use peaked at 5,288 MB. Players feel lag when fps is low and the entity count climbs.
Is RustServer_4656 online, and how reliable is it?
Right now, RustServer_4656 is online. Judging by the uptime it reports, the last restart was about 5 days 20 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustServer_4656 located?
No region is published by RustServer_4656. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 163.44.119.168:28015.
Getting in
How do I join RustServer_4656?
Open the console with F1 in Rust and enter client.connect 163.44.119.168:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.