PvE Vanilla
Online 164.152.122.143:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW27d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PvE Vanilla rank against other Rust servers?
The last seven days of player hours place PvE Vanilla at #2,976, within the top 13% of all ranked servers.
How busy is PvE Vanilla?
The count reads 1 players on PvE Vanilla, which has 50 slots. Seven days of counting give an average of 1 players and a peak of 6. In the last 48 hours the peak hour came at 00:00 UTC, averaging 3 players.
Tags
What do the server tags on PvE Vanilla mean?
These are the tags PvE Vanilla publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PvE Vanilla?
PvE Vanilla appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on PvE Vanilla?
Averaged over recent wipes, 10 players were counted at the busiest point. 42 hours after the latest wipe the crowd peaked.
What is the wipe schedule on PvE Vanilla?
The force wipe is the only wipe PvE Vanilla takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does PvE Vanilla run?
A procedural map of size 4,250 from seed 598141, generated by the game, is in use on PvE Vanilla. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on PvE Vanilla?
No gather rate appears in the name of PvE Vanilla. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PvE Vanilla run?
On Windows, PvE Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does PvE Vanilla run smoothly?
The last 48 hours saw an average of 73 server fps, with 42 as the lowest. Entities peaked at 109,036, including buildings, deployables and everything else. Up to 3,472 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is PvE Vanilla online, and how reliable is it?
Right now, PvE Vanilla is online. The uptime it reports suggests a restart roughly 2 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is PvE Vanilla located?
A region is not published by PvE Vanilla. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 164.152.122.143:28015.
Getting in
How do I join PvE Vanilla?
Either enter client.connect 164.152.122.143:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.