Revline
Online 164.152.123.226:28045 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:41 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Revline rank against other Rust servers?
The last seven days of player hours place Revline at #15,268, within the top 68% of all ranked servers.
How busy is Revline?
The count reads 0 players on Revline, which has 30 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Revline mean?
What the game's server browser reads from Revline is this set of tags: gmhardcore (Game mode): A harsher ruleset, hardcore; mp30 (Max players): 30 slots are available; ts0 (Group limit): You cannot form teams here; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Revline?
These Rust Population lists include Revline: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o and it will show up.
Wipe notes
What does wipe day look like on Revline?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Revline?
The record holds too few of Revline's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does Revline run?
The map on Revline is procedural, made by the game at size 3,500.
What are the rules and settings on Revline?
The name tells you nothing about gather rates: Revline states none. No group limit is published. This server runs hardcore, Facepunch's most demanding mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Revline run?
On Windows, Revline runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Does Revline run smoothly?
The last 48 hours saw an average of 109 server fps, with 95 as the lowest. Up to 69,820 entities were present, counting buildings, deployables and everything else. Up to 2,721 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Revline online, and how reliable is it?
Revline is up and running at the moment. The uptime it reports suggests a restart roughly 5 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.
Where is Revline located?
No region is published by Revline. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 164.152.123.226:28045.
How to join
How do I join Revline?
To connect directly, open Rust's console with F1 and type client.connect 164.152.123.226:28045; or press Launch Rust on this page and Steam opens Rust and joins for you.