DO NOT JOIN - Hillside update test
Offline 167.114.158.11:28075 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DO NOT JOIN - Hillside update test rank against other Rust servers?
The last seven days of player hours place DO NOT JOIN - Hillside update test at #15,450, within the top – of all ranked servers.
How busy is DO NOT JOIN - Hillside update test?
DO NOT JOIN - Hillside update test is offline at this count; we last saw it 39 days 9 hours ago.
Tags
What do the server tags on DO NOT JOIN - Hillside update test mean?
What the game's server browser reads from DO NOT JOIN - Hillside update test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DO NOT JOIN - Hillside update test?
These Rust Population lists include DO NOT JOIN - Hillside update test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on DO NOT JOIN - Hillside update test?
Too few wipes are on record for DO NOT JOIN - Hillside update test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 47 days 11 hours ago the current world was made.
Map and rules
Which map does DO NOT JOIN - Hillside update test run?
The map on DO NOT JOIN - Hillside update test is procedural, made by the game.
What are the rules and settings on DO NOT JOIN - Hillside update test?
No gather rate appears in the name of DO NOT JOIN - Hillside update test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does DO NOT JOIN - Hillside update test run?
Rust network protocol 2633 and build 163207 on Linux is what DO NOT JOIN - Hillside update test uses. Steam updates your game automatically, but you need the same protocol to join.
Is DO NOT JOIN - Hillside update test online, and how reliable is it?
Offline at the moment, DO NOT JOIN - Hillside update test was last seen 39 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 September 2026, Rust Population saw it for the first time.
Where is DO NOT JOIN - Hillside update test located?
Nothing published by DO NOT JOIN - Hillside update test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 167.114.158.11:28075.
How to join
How do I join DO NOT JOIN - Hillside update test?
Open the console with F1 in Rust and enter client.connect 167.114.158.11:28075. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.