[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
By player hours over the last seven days, [TEST] Hillside mock main - not a real server places at #15,426, within the top 69% of ranked servers.
How busy is [TEST] Hillside mock main - not a real server?
Of its 10 slots, [TEST] Hillside mock main - not a real server is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on [TEST] Hillside mock main - not a real server mean?
These are the tags [TEST] Hillside mock main - not a real server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [TEST] Hillside mock main - not a real server?
On Rust Population, [TEST] Hillside mock main - not a real server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on [TEST] Hillside mock main - not a real server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
Its rhythm cannot be told yet: too few of [TEST] Hillside mock main - not a real server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does [TEST] Hillside mock main - not a real server run?
[TEST] Hillside mock main - not a real server uses a map the game generates: procedural.
What are the rules and settings on [TEST] Hillside mock main - not a real server?
Nothing in [TEST] Hillside mock main - not a real server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [TEST] Hillside mock main - not a real server run?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Hillside mock main - not a real server uses. The protocol must match for you to join, and Steam updates it for you.
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
Right now, [TEST] Hillside mock main - not a real server is online. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 19 September 2026, Rust Population saw it for the first time.
Where is [TEST] Hillside mock main - not a real server located?
A region is not published by [TEST] Hillside mock main - not a real server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 167.114.158.11:28210.
Getting in
How do I join [TEST] Hillside mock main - not a real server?
Either enter client.connect 167.114.158.11:28210 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.