NKNK1
Offline 167.148.181.195:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does NKNK1 rank against other Rust servers?
The last seven days of player hours place NKNK1 at #15,253, within the top 69% of all ranked servers.
How busy is NKNK1?
NKNK1 is offline at this count; we last saw it 10 days 7 hours ago.
Tags
What do the server tags on NKNK1 mean?
What the game's server browser reads from NKNK1 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): You can join up to 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NKNK1?
These Rust Population lists include NKNK1: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on NKNK1?
Its rhythm cannot be told yet: too few of NKNK1's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does NKNK1 run?
NKNK1 uses a map the game generates, procedural, at size 1,500 with seed 424242. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on NKNK1?
The name tells you nothing about gather rates: NKNK1 states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does NKNK1 run?
On Linux, NKNK1 runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is NKNK1 online, and how reliable is it?
Offline at the moment, NKNK1 was last seen 10 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is NKNK1 located?
Nothing published by NKNK1 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 167.148.181.195:28015.
How to join
How do I join NKNK1?
Open the console with F1 in Rust and enter client.connect 167.148.181.195:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.