Combat Local - Carbon Dev
Offline 167.17.58.59:28015 checked 21h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:01 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Combat Local - Carbon Dev rank against other Rust servers?
Over the past week it ranks #9,403 for player hours, which puts Combat Local - Carbon Dev in the top 42% of all ranked servers.
How busy is Combat Local - Carbon Dev?
Combat Local - Carbon Dev is offline at this count; we last saw it 21 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser reads the tags Combat Local - Carbon Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Combat Local - Carbon Dev?
Combat Local - Carbon Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on Combat Local - Carbon Dev?
Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 hours ago the current world was made.
Map and rules
What are the rules and settings on Combat Local - Carbon Dev?
The name tells you nothing about gather rates: Combat Local - Carbon Dev states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Combat Local - Carbon Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Combat Local - Carbon Dev. Steam updates your game automatically, but you need the same protocol to join.
Is Combat Local - Carbon Dev online, and how reliable is it?
Offline at the moment, Combat Local - Carbon Dev was last seen 21 hours ago. It was first seen by Rust Population on 27 October 2026.
Where is Combat Local - Carbon Dev located?
A region is not published by Combat Local - Carbon Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 167.17.58.59:28015.
How to join
How do I join Combat Local - Carbon Dev?
To connect directly, open Rust's console with F1 and type client.connect 167.17.58.59:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.