Rust PopulationField survey · Rust servers
Observing 78,222 players 11,801 servers 3,772 with someone on 109 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,403habitat unknownfirst seen 27 Oct 2026

Combat Local - Carbon Dev

Offline 167.17.58.59:28015 checked 21h ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 2
Rank
#9,403
top 42%
Last wipe
23h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5206:0008:0009:0011:0021:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:01 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Combat Local - Carbon Dev rank against other Rust servers?

Over the past week it ranks #9,403 for player hours, which puts Combat Local - Carbon Dev in the top 42% of all ranked servers.

How busy is Combat Local - Carbon Dev?

Combat Local - Carbon Dev is offline at this count; we last saw it 21 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Combat Local - Carbon Dev mean?

The game's server browser reads the tags Combat Local - Carbon Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Combat Local - Carbon Dev?

Combat Local - Carbon Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What is the wipe schedule on Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 hours ago the current world was made.

Map and rules

What are the rules and settings on Combat Local - Carbon Dev?

The name tells you nothing about gather rates: Combat Local - Carbon Dev states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Combat Local - Carbon Dev run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Combat Local - Carbon Dev. Steam updates your game automatically, but you need the same protocol to join.

Is Combat Local - Carbon Dev online, and how reliable is it?

Offline at the moment, Combat Local - Carbon Dev was last seen 21 hours ago. It was first seen by Rust Population on 27 October 2026.

Where is Combat Local - Carbon Dev located?

A region is not published by Combat Local - Carbon Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 167.17.58.59:28015.

How to join

How do I join Combat Local - Carbon Dev?

To connect directly, open Rust's console with F1 and type client.connect 167.17.58.59:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.