DystopiaX
Online 167.179.160.122:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:33 UTC17d ago | 2 | – | running | 1 |
| Sat 3 Oct, 21:16 UTC24d ago | 1 | held half | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DystopiaX rank against other Rust servers?
The last seven days of player hours place DystopiaX at #5,479, within the top 25% of all ranked servers.
How busy is DystopiaX?
The count reads 0 players on DystopiaX, which has 10 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on DystopiaX mean?
What the game's server browser reads from DystopiaX is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DystopiaX?
On Rust Population, DystopiaX is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on DystopiaX?
Across its recent wipes the busiest crowds averaged 2 players. 4 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on DystopiaX?
Too few wipes are on record for DystopiaX to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 14 hours ago.
Settings
Which map does DystopiaX run?
A procedural map of size 4,500 from seed 6738, generated by the game, is in use on DystopiaX. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DystopiaX?
No gather rate appears in the name of DystopiaX. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DystopiaX run?
On Linux, DystopiaX runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does DystopiaX run smoothly?
In the last 48 hours, it averaged 81 server fps, with a low of 11. The entity count reached 114,890: buildings, deployables and all other objects. Memory use peaked at 3,401 MB. What players experience as lag comes from low fps and a rising entity count.
Is DystopiaX online, and how reliable is it?
You will find DystopiaX online now. The uptime it reports suggests a restart roughly 14 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is DystopiaX located?
Nothing published by DystopiaX states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 167.179.160.122:28015 is where it lives.
Getting in
How do I join DystopiaX?
Open the console with F1 in Rust and enter client.connect 167.179.160.122:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://dystopiax.davistech.com.au/.