Rust PopulationField survey · Rust servers
Observing 68,197 players 11,798 servers 3,637 with someone on 131 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,284habitat unknownfirst seen 23 Oct 2026

RustScape test | RFM_FO_0.0.36 (1)

Offline 167.233.208.36:28015 checked 5d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
2
peak 3
Rank
#12,284
top 55%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustScape test | RFM_FO_0.0.36 (1) rank against other Rust servers?

By player hours over the last seven days, RustScape test | RFM_FO_0.0.36 (1) places at #12,284, within the top 55% of ranked servers.

How busy is RustScape test | RFM_FO_0.0.36 (1)?

We have no live count for RustScape test | RFM_FO_0.0.36 (1) right now. It was last seen 5 days 17 hours ago. Seven days of counting give an average of 2 players and a peak of 3.

Tags

What do the server tags on RustScape test | RFM_FO_0.0.36 (1) mean?

What the game's server browser reads from RustScape test | RFM_FO_0.0.36 (1) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RustScape test | RFM_FO_0.0.36 (1)?

These Rust Population lists include RustScape test | RFM_FO_0.0.36 (1): Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on RustScape test | RFM_FO_0.0.36 (1)?

The record holds too few of RustScape test | RFM_FO_0.0.36 (1)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 18 hours ago the current world was made.

Settings

What are the rules and settings on RustScape test | RFM_FO_0.0.36 (1)?

Nothing in RustScape test | RFM_FO_0.0.36 (1)'s name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does RustScape test | RFM_FO_0.0.36 (1) run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RustScape test | RFM_FO_0.0.36 (1). The protocol must match for you to join, and Steam updates it for you.

Is RustScape test | RFM_FO_0.0.36 (1) online, and how reliable is it?

We last saw RustScape test | RFM_FO_0.0.36 (1) 5 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 23 October 2026, Rust Population saw it for the first time.

Where is RustScape test | RFM_FO_0.0.36 (1) located?

Nothing published by RustScape test | RFM_FO_0.0.36 (1) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 167.233.208.36:28015 is where it lives.

How to join

How do I join RustScape test | RFM_FO_0.0.36 (1)?

To connect directly, open Rust's console with F1 and type client.connect 167.233.208.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.