RustScape test | RFM_FO_0.0.36 (1)
Offline 167.233.208.36:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustScape test | RFM_FO_0.0.36 (1) rank against other Rust servers?
By player hours over the last seven days, RustScape test | RFM_FO_0.0.36 (1) places at #12,284, within the top 55% of ranked servers.
How busy is RustScape test | RFM_FO_0.0.36 (1)?
We have no live count for RustScape test | RFM_FO_0.0.36 (1) right now. It was last seen 5 days 17 hours ago. Seven days of counting give an average of 2 players and a peak of 3.
Tags
What do the server tags on RustScape test | RFM_FO_0.0.36 (1) mean?
What the game's server browser reads from RustScape test | RFM_FO_0.0.36 (1) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustScape test | RFM_FO_0.0.36 (1)?
These Rust Population lists include RustScape test | RFM_FO_0.0.36 (1): Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on RustScape test | RFM_FO_0.0.36 (1)?
The record holds too few of RustScape test | RFM_FO_0.0.36 (1)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 18 hours ago the current world was made.
Settings
What are the rules and settings on RustScape test | RFM_FO_0.0.36 (1)?
Nothing in RustScape test | RFM_FO_0.0.36 (1)'s name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustScape test | RFM_FO_0.0.36 (1) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustScape test | RFM_FO_0.0.36 (1). The protocol must match for you to join, and Steam updates it for you.
Is RustScape test | RFM_FO_0.0.36 (1) online, and how reliable is it?
We last saw RustScape test | RFM_FO_0.0.36 (1) 5 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 23 October 2026, Rust Population saw it for the first time.
Where is RustScape test | RFM_FO_0.0.36 (1) located?
Nothing published by RustScape test | RFM_FO_0.0.36 (1) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 167.233.208.36:28015 is where it lives.
How to join
How do I join RustScape test | RFM_FO_0.0.36 (1)?
To connect directly, open Rust's console with F1 and type client.connect 167.233.208.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.