Oblivion
Online NA 167.237.52.5:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:33 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oblivion rank against other Rust servers?
Seven-day player hours put Oblivion at #9,751, or #1,269 in North America, inside the top 44% of all ranked servers.
How busy is Oblivion?
Oblivion holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Oblivion mean?
The game's server browser reads the tags Oblivion publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Oblivion?
Oblivion appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Oblivion?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Oblivion?
Its rhythm cannot be told yet: too few of Oblivion's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does Oblivion run?
Oblivion uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Oblivion?
No gather rate appears in the name of Oblivion. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Oblivion run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Oblivion. The protocol must match for you to join, and Steam updates it for you.
Does Oblivion run smoothly?
The last 48 hours saw an average of 56 server fps, with 45 as the lowest. The entity count reached 121,761: buildings, deployables and all other objects. The highest memory usage was 5,335 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Oblivion online, and how reliable is it?
You will find Oblivion online now. Judging by the uptime it reports, the last restart was about 3 days 13 hours ago. It was up 48% of the time over the last 7 full days, 80 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.
Where is Oblivion located?
By its NA tag, Oblivion says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 167.237.52.5:28015 is where it lives.
Getting in
How do I join Oblivion?
To connect directly, open Rust's console with F1 and type client.connect 167.237.52.5:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.