Oxide Debug
Offline 168.100.161.67:30004 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 21:42 UTC31d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oxide Debug rank against other Rust servers?
Over the past week it ranks #15,308 for player hours, which puts Oxide Debug in the top 70% of all ranked servers.
How busy is Oxide Debug?
Oxide Debug is offline at this count; we last saw it 9 days 17 hours ago.
Lists and tags
What do the server tags on Oxide Debug mean?
The game's server browser reads the tags Oxide Debug publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs165972 (Build): This server runs game build 165972; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Oxide Debug?
On Rust Population, Oxide Debug is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Oxide Debug?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Oxide Debug?
Too few wipes are on record for Oxide Debug to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Oxide Debug run?
Oxide Debug uses a map the game generates, procedural, at size 1,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Oxide Debug?
The name tells you nothing about gather rates: Oxide Debug states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Oxide Debug run?
On Linux, Oxide Debug runs Rust network protocol 2634 and build 165972. Steam updates your game automatically, but you need the same protocol to join.
Is Oxide Debug online, and how reliable is it?
Currently offline, Oxide Debug was last seen 9 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.
Where is Oxide Debug located?
A region is not published by Oxide Debug. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.161.67:30004.
Getting in
How do I join Oxide Debug?
To connect directly, open Rust's console with F1 and type client.connect 168.100.161.67:30004; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://oxidemod.com.