Rustafied.com - Test Server
Online 168.100.162.11:28025 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:49 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 10:24 UTC14h ago | – | – | – | 0 |
| Tue 27 Oct, 10:46 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 10:25 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 10:56 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 10:38 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 10:26 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:04 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:47 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:18 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:06 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 10:55 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 10:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 10:22 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 10:47 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 11:05 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 10:24 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 10:04 UTC7d ago | – | – | – | 0 |
Quick answers
Player counts
How does Rustafied.com - Test Server rank against other Rust servers?
By player hours over the last seven days, Rustafied.com - Test Server places at #13,743, within the top 62% of ranked servers.
How busy is Rustafied.com - Test Server?
The count for Rustafied.com - Test Server stands at 0 players right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 19:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on Rustafied.com - Test Server mean?
What the game's server browser reads from Rustafied.com - Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169498 (Build): Game build: 169498; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^q (Premium): You need Rust's premium status to join. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rustafied.com - Test Server?
Rustafied.com - Test Server appears among the Rust Population lists that follow: Rust tutorial servers, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on Rustafied.com - Test Server?
Every few hours Rustafied.com - Test Server starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Settings
Which map does Rustafied.com - Test Server run?
The map on Rustafied.com - Test Server is procedural, made by the game at size 4,500 from seed 2045827630. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rustafied.com - Test Server?
Nothing in Rustafied.com - Test Server's name says how gather works. Up to 16 players can team together. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rustafied.com - Test Server run?
On Linux, Rustafied.com - Test Server runs Rust network protocol 2635 and build 169498. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rustafied.com - Test Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 119,000 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,367 MB. Players feel lag when fps is low and the entity count climbs.
Is Rustafied.com - Test Server online, and how reliable is it?
Rustafied.com - Test Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 11 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 12 September 2026, Rust Population saw it for the first time.
Where is Rustafied.com - Test Server located?
Nothing published by Rustafied.com - Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.162.11:28025.
How to join
How do I join Rustafied.com - Test Server?
Open the console with F1 in Rust and enter client.connect 168.100.162.11:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You need Rust's premium status to join. For more, visit its website: https://www.rustafied.com/.