Testserver
Online 168.100.162.11:28075 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testserver rank against other Rust servers?
The last seven days of player hours place Testserver at #15,338, within the top 69% of all ranked servers.
How busy is Testserver?
Testserver is carrying 0 players as of this count. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Testserver mean?
What the game's server browser reads from Testserver is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts16 (Group limit): Teams can have no more than 16 players; v2635 (Protocol): To join, your game must match protocol 2635; cs169606 (Build): Game build: 169606; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; ^q (Premium): Joining requires Rust's premium status; rustmaps (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testserver?
Testserver appears among the Rust Population lists that follow: Rust tutorial servers, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Testserver?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Testserver?
There is no next wipe to predict: Testserver wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 10 hours ago.
Map and rules
Which map does Testserver run?
The map on Testserver is custom, size 3,750. You can download its published map file from this page.
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. Up to 16 players can team together. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. Joining requires Rust's premium status. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Testserver run?
The setup is Rust network protocol 2635 and build 169606 on Linux for Testserver. Your game needs the same protocol to join; Steam takes care of updating it.
Does Testserver run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 27. Entities peaked at 94,000, including buildings, deployables and everything else. Up to 4,019 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Testserver online, and how reliable is it?
Right now, Testserver is online. About 4 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.
Where is Testserver located?
A region is not published by Testserver. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 168.100.162.11:28075.
Getting in
How do I join Testserver?
Open the console with F1 in Rust and enter client.connect 168.100.162.11:28075. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Joining requires Rust's premium status. You can find its website at https://www.rustafied.com/.