training_grounds
Online 168.100.162.11:28085 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does training_grounds rank against other Rust servers?
The last seven days of player hours place training_grounds at #15,318, within the top 69% of all ranked servers.
How busy is training_grounds?
You'll find 0 players on training_grounds at the moment. Counted over seven days: an average of 0 players.
Tags
What do the server tags on training_grounds mean?
What the game's server browser reads from training_grounds is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include training_grounds?
training_grounds appears among the Rust Population lists that follow: Rust tutorial servers, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Wipe notes
What does wipe day look like on training_grounds?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on training_grounds?
There is no next wipe to predict: training_grounds wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 21 hours ago.
Settings
Which map does training_grounds run?
The map on training_grounds is custom, size 4,500. You can download its published map file from this page.
What are the rules and settings on training_grounds?
The name tells you nothing about gather rates: training_grounds states none. A group may hold 16 players at most. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does training_grounds run?
Rust network protocol 2635 and build 168909 on Linux is what training_grounds uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does training_grounds run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 29. Entities peaked at 137,229, including buildings, deployables and everything else. Memory use peaked at 3,722 MB. What players experience as lag comes from low fps and a rising entity count.
Is training_grounds online, and how reliable is it?
You will find training_grounds online now. Judging by the uptime it reports, the last restart was about 7 hours ago. It was up 59% of the time over the last 7 full days, 99 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is training_grounds located?
Nothing published by training_grounds states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.162.11:28085.
How to join
How do I join training_grounds?
To connect directly, open Rust's console with F1 and type client.connect 168.100.162.11:28085; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.