Rust PopulationField survey · Rust servers
Observing 33,246 players 11,665 servers 2,811 with someone on 81 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,358habitat unknownfirst seen 13 Sep 2026

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC27d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC27d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Stillwater Testing rank against other Rust servers?

The last seven days of player hours place Stillwater Testing at #15,358, within the top 69% of all ranked servers.

How busy is Stillwater Testing?

Stillwater Testing is offline at this count; we last saw it 4 days 5 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Stillwater Testing mean?

What the game's server browser reads from Stillwater Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts30 (Group limit): You may team with up to 30 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs Stillwater Testing?

A stillwatershores.org hostname is published by Stillwater Testing, as it is by 1 other server we track; the same operator most likely runs them both.

Which Rust Population lists and filters include Stillwater Testing?

These Rust Population lists include Stillwater Testing: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Stillwater Testing?

Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 2 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on Stillwater Testing?

There is no next wipe to predict: Stillwater Testing wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 3 hours ago.

Settings

Which map does Stillwater Testing run?

A procedural map of size 5,000 from seed 1383972055, generated by the game, is in use on Stillwater Testing. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on Stillwater Testing?

The name tells you nothing about gather rates: Stillwater Testing states none. Up to 30 players can team together. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Stillwater Testing run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Stillwater Testing. Your game needs the same protocol to join; Steam takes care of updating it.

Is Stillwater Testing online, and how reliable is it?

Currently offline, Stillwater Testing was last seen 4 days 5 hours ago. Over the last 7 full days, 71 of 168 hours were online, or 42%. It was first seen by Rust Population on 13 September 2026.

Where is Stillwater Testing located?

Nothing published by Stillwater Testing states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 168.100.162.13:29015.

Getting in

How do I join Stillwater Testing?

To connect directly, open Rust's console with F1 and type client.connect 168.100.162.13:29015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players You can join up to 40 slots.
ts30
Group limit You may team with up to 30 players.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.