Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Quick answers
Population
How does Pulse Testing rank against other Rust servers?
Seven-day player hours put Pulse Testing at #7,471, or #150 in Oceania, inside the top 33% of all ranked servers.
How busy is Pulse Testing?
At this count Pulse Testing is offline, with its last sighting 29 hours ago. We counted an average of 1 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 09:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Pulse Testing mean?
The game's server browser reads the tags Pulse Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rau1 (Region code): You will find au1 as the region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; OC (Oceania): The server browser lists it under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Pulse Testing?
Pulse Testing and 1 other server we track both publish a pulserust.net hostname, which points to one operator behind them.
Which Rust Population lists and filters include Pulse Testing?
Pulse Testing appears among the Rust Population lists that follow: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on Pulse Testing?
No wipe schedule is kept here: Pulse Testing builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does Pulse Testing run?
Pulse Testing uses a map the game generates, procedural, at size 3,000 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Pulse Testing?
Nothing in Pulse Testing's name says how gather works. A group may hold 16 players at most. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Pulse Testing run?
On Linux, Pulse Testing runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Pulse Testing run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 31,297 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,639 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Pulse Testing online, and how reliable is it?
Currently offline, Pulse Testing was last seen 29 hours ago. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 46% of the time over the last 2 full days, 22 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.
Where is Pulse Testing located?
Pulse Testing lists Oceania and the OC tag for it, with au1 as its region code. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 168.100.162.88:28015.
How to join
How do I join Pulse Testing?
Either enter client.connect 168.100.162.88:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://pulserust.net/.