local-test
Offline 168.220.162.128:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does local-test rank against other Rust servers?
The last seven days of player hours place local-test at #15,790, within the top 71% of all ranked servers.
How busy is local-test?
We have no live count for local-test right now. It was last seen 18 days 1 hours ago.
Lists and tags
What do the server tags on local-test mean?
These are the tags local-test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include local-test?
These Rust Population lists include local-test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on local-test?
The record holds too few of local-test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 1 hours ago the current world was made.
Settings
Which map does local-test run?
local-test uses a map the game generates: procedural.
What are the rules and settings on local-test?
No gather rate appears in the name of local-test. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does local-test run?
On Windows, local-test runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is local-test online, and how reliable is it?
Currently offline, local-test was last seen 18 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 11 October 2026, Rust Population saw it for the first time.
Where is local-test located?
No region is published by local-test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 168.220.162.128:28015.
Getting in
How do I join local-test?
To connect directly, open Rust's console with F1 and type client.connect 168.220.162.128:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.