Test Server Alpha
Offline 169.0.100.209:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:31 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server Alpha rank against other Rust servers?
By player hours over the last seven days, Test Server Alpha places at #12,911, within the top 60% of ranked servers.
How busy is Test Server Alpha?
We have no live count for Test Server Alpha right now. It was last seen 11 days 8 hours ago.
Tags
What do the server tags on Test Server Alpha mean?
These are the tags Test Server Alpha publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server Alpha?
On Rust Population, Test Server Alpha is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Test Server Alpha?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Test Server Alpha?
Too few wipes are on record for Test Server Alpha to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 9 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Test Server Alpha?
The name tells you nothing about gather rates: Test Server Alpha states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Test Server Alpha run?
Rust network protocol 2634 and build 167781 on Windows is what Test Server Alpha uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test Server Alpha online, and how reliable is it?
Currently offline, Test Server Alpha was last seen 11 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 October 2026, Rust Population saw it for the first time.
Where is Test Server Alpha located?
No region is published by Test Server Alpha. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 169.0.100.209:28015.
How to join
How do I join Test Server Alpha?
To connect directly, open Rust's console with F1 and type client.connect 169.0.100.209:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.