Test Server Alpha
Offline 169.0.232.208:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:56 UTC23d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server Alpha rank against other Rust servers?
By player hours over the last seven days, Test Server Alpha places at #16,008, within the top 72% of ranked servers.
How busy is Test Server Alpha?
Test Server Alpha is offline at this count; we last saw it 21 days 11 hours ago.
Tags
What do the server tags on Test Server Alpha mean?
What the game's server browser reads from Test Server Alpha is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test Server Alpha?
These Rust Population lists include Test Server Alpha: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Test Server Alpha?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Test Server Alpha?
Its rhythm cannot be told yet: too few of Test Server Alpha's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 days 19 hours ago.
Map and rules
Which map does Test Server Alpha run?
The map on Test Server Alpha is procedural, made by the game.
What are the rules and settings on Test Server Alpha?
The name tells you nothing about gather rates: Test Server Alpha states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Test Server Alpha run?
Rust network protocol 2634 and build 166652 on Windows is what Test Server Alpha uses. The protocol must match for you to join, and Steam updates it for you.
Is Test Server Alpha online, and how reliable is it?
Currently offline, Test Server Alpha was last seen 21 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 4 October 2026.
Where is Test Server Alpha located?
A region is not published by Test Server Alpha. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 169.0.232.208:28015.
How to join
How do I join Test Server Alpha?
To connect directly, open Rust's console with F1 and type client.connect 169.0.232.208:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.