Private PvP Lab
Offline 169.254.21.69:24536 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Private PvP Lab rank against other Rust servers?
The last seven days of player hours place Private PvP Lab at #14,045, within the top 65% of all ranked servers.
How busy is Private PvP Lab?
We have no live count for Private PvP Lab right now. It was last seen 13 days 17 hours ago.
Tags
What do the server tags on Private PvP Lab mean?
These are the tags Private PvP Lab publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Private PvP Lab?
On Rust Population, Private PvP Lab is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Private PvP Lab?
Its rhythm cannot be told yet: too few of Private PvP Lab's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 21 hours ago.
Map and rules
Which map does Private PvP Lab run?
The map on Private PvP Lab is procedural, made by the game.
What are the rules and settings on Private PvP Lab?
No gather rate appears in the name of Private PvP Lab. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Private PvP Lab run?
On Windows, Private PvP Lab runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is Private PvP Lab online, and how reliable is it?
We last saw Private PvP Lab 13 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is Private PvP Lab located?
A region is not published by Private PvP Lab. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 169.254.21.69:24536.
Getting in
How do I join Private PvP Lab?
Either enter client.connect 169.254.21.69:24536 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.