Rust PopulationField survey · Rust servers
Observing 41,069 players 11,703 servers 3,025 with someone on 98 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 24 Sep 2026

My Apex Rust Server

Online 170.23.116.175:25612 checked 8m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:39 UTC25d ago 0 – running 0
Fri 25 Sep, 07:33 UTC33d ago 0 – 8.2 days 0
Thu 24 Sep, 18:37 UTC34d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does My Apex Rust Server rank against other Rust servers?

By player hours over the last seven days, My Apex Rust Server places at #15,349, within the top 69% of ranked servers.

How busy is My Apex Rust Server?

Of its 10 slots, My Apex Rust Server is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on My Apex Rust Server mean?

These are the tags My Apex Rust Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include My Apex Rust Server?

These Rust Population lists include My Apex Rust Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on My Apex Rust Server?

Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on My Apex Rust Server?

No next wipe can be predicted for My Apex Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 13 hours ago the current world was made.

Settings

Which map does My Apex Rust Server run?

The map on My Apex Rust Server is procedural, made by the game at size 3,000 from seed 5029143. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on My Apex Rust Server?

Nothing in My Apex Rust Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does My Apex Rust Server run?

On Linux, My Apex Rust Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does My Apex Rust Server run smoothly?

The last 48 hours saw an average of 233 server fps, with 180 as the lowest. The entity count reached 47,859: buildings, deployables and all other objects. Memory use peaked at 1,847 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is My Apex Rust Server online, and how reliable is it?

Right now, My Apex Rust Server is online. Judging by the uptime it reports, the last restart was about 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 24 September 2026.

Where is My Apex Rust Server located?

A region is not published by My Apex Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 170.23.116.175:25612.

Getting in

How do I join My Apex Rust Server?

To connect directly, open Rust's console with F1 and type client.connect 170.23.116.175:25612; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.