RCE TAKEOVER
Online 170.23.127.203:25565 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RCE TAKEOVER rank against other Rust servers?
By player hours over the last seven days, RCE TAKEOVER places at #15,323, within the top 69% of ranked servers.
How busy is RCE TAKEOVER?
The count reads 0 players on RCE TAKEOVER, which has 200 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RCE TAKEOVER mean?
The game's server browser reads the tags RCE TAKEOVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RCE TAKEOVER?
These Rust Population lists include RCE TAKEOVER: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RCE TAKEOVER?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RCE TAKEOVER?
Its rhythm cannot be told yet: too few of RCE TAKEOVER's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does RCE TAKEOVER run?
The map on RCE TAKEOVER is procedural, made by the game at size 3,000 from seed 2345976. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RCE TAKEOVER?
The name tells you nothing about gather rates: RCE TAKEOVER states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RCE TAKEOVER run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RCE TAKEOVER. Your game needs the same protocol to join; Steam takes care of updating it.
Does RCE TAKEOVER run smoothly?
It ran at 235 server fps on average over the last 48 hours, and never went below 191. The entity count reached 44,868: buildings, deployables and all other objects. The highest memory usage was 2,063 MB. Players feel lag when fps is low and the entity count climbs.
Is RCE TAKEOVER online, and how reliable is it?
You will find RCE TAKEOVER online now. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RCE TAKEOVER located?
Nothing published by RCE TAKEOVER states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 170.23.127.203:25565.
How to join
How do I join RCE TAKEOVER?
To connect directly, open Rust's console with F1 and type client.connect 170.23.127.203:25565; or press Launch Rust on this page and Steam opens Rust and joins for you.