Rust PopulationField survey · Rust servers
Observing 61,775 players 11,739 servers 3,380 with someone on 186 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,323habitat unknownfirst seen 13 Sep 2026

RCE TAKEOVER

Online 170.23.127.203:25565 checked 11m ago

moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RCE TAKEOVER rank against other Rust servers?

By player hours over the last seven days, RCE TAKEOVER places at #15,323, within the top 69% of ranked servers.

How busy is RCE TAKEOVER?

The count reads 0 players on RCE TAKEOVER, which has 200 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on RCE TAKEOVER mean?

The game's server browser reads the tags RCE TAKEOVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RCE TAKEOVER?

These Rust Population lists include RCE TAKEOVER: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RCE TAKEOVER?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on RCE TAKEOVER?

Its rhythm cannot be told yet: too few of RCE TAKEOVER's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 6 hours ago, that is how long the current world has stood.

Map and rules

Which map does RCE TAKEOVER run?

The map on RCE TAKEOVER is procedural, made by the game at size 3,000 from seed 2345976. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RCE TAKEOVER?

The name tells you nothing about gather rates: RCE TAKEOVER states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RCE TAKEOVER run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RCE TAKEOVER. Your game needs the same protocol to join; Steam takes care of updating it.

Does RCE TAKEOVER run smoothly?

It ran at 235 server fps on average over the last 48 hours, and never went below 191. The entity count reached 44,868: buildings, deployables and all other objects. The highest memory usage was 2,063 MB. Players feel lag when fps is low and the entity count climbs.

Is RCE TAKEOVER online, and how reliable is it?

You will find RCE TAKEOVER online now. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is RCE TAKEOVER located?

Nothing published by RCE TAKEOVER states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 170.23.127.203:25565.

How to join

How do I join RCE TAKEOVER?

To connect directly, open Rust's console with F1 and type client.connect 170.23.127.203:25565; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players You can join up to 200 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.