Rust PopulationField survey · Rust servers
Observing 82,642 players 11,835 servers 3,762 with someone on 274 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,569habitat unknownfirst seen 4 Oct 2026

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
1
peak 4
Rank
#3,569
top 16%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Hardcore (Not yet finished construction) rank against other Rust servers?

By player hours over the last seven days, Hardcore (Not yet finished construction) places at #3,569, within the top 16% of ranked servers.

How busy is Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction) holds 1 players at the moment, out of 100 slots. We counted an average of 1 players in the past week, with 4 at the busiest. The busiest hour in the last 48 was 08:00 UTC, when an average of 2 players were on.

Lists and tags

What do the server tags on Hardcore (Not yet finished construction) mean?

What the game's server browser reads from Hardcore (Not yet finished construction) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Hardcore (Not yet finished construction)?

On Rust Population, Hardcore (Not yet finished construction) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Hardcore (Not yet finished construction)?

The busiest point of its recent wipes averaged 2 players. Peak came 14 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hardcore (Not yet finished construction)?

There is no next wipe to predict: Hardcore (Not yet finished construction) wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 19 days 8 hours ago, that is how long the current world has stood.

Settings

Which map does Hardcore (Not yet finished construction) run?

Hardcore (Not yet finished construction) uses a map the game generates, procedural, at size 4,000 with seed 7777. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Hardcore (Not yet finished construction)?

The name tells you nothing about gather rates: Hardcore (Not yet finished construction) states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Hardcore (Not yet finished construction) run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Hardcore (Not yet finished construction). Your game needs the same protocol to join; Steam takes care of updating it.

Does Hardcore (Not yet finished construction) run smoothly?

In the last 48 hours, it averaged 57 server fps, with a low of 51. Entities peaked at 178,044, including buildings, deployables and everything else. Up to 4,650 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Right now, Hardcore (Not yet finished construction) is online. The uptime it reports suggests a restart roughly 39 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 4 October 2026.

Where is Hardcore (Not yet finished construction) located?

No region is published by Hardcore (Not yet finished construction). The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 170.23.61.207:11352.

How to join

How do I join Hardcore (Not yet finished construction)?

Open the console with F1 in Rust and enter client.connect 170.23.61.207:11352. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.