ServerHub Test
Offline 171.217.41.32:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ServerHub Test rank against other Rust servers?
The last seven days of player hours place ServerHub Test at #15,025, within the top – of all ranked servers.
How busy is ServerHub Test?
ServerHub Test is offline at this count; we last saw it 44 days 3 hours ago.
Tags
What do the server tags on ServerHub Test mean?
What the game's server browser reads from ServerHub Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ServerHub Test?
These Rust Population lists include ServerHub Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on ServerHub Test?
The record holds too few of ServerHub Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 52 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does ServerHub Test run?
ServerHub Test uses a map the game generates: procedural.
What are the rules and settings on ServerHub Test?
No gather rate appears in the name of ServerHub Test. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ServerHub Test run?
On Windows, ServerHub Test runs Rust network protocol 2633 and build 163207. Your game needs the same protocol to join; Steam takes care of updating it.
Is ServerHub Test online, and how reliable is it?
We last saw ServerHub Test 44 days 3 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 September 2026.
Where is ServerHub Test located?
A region is not published by ServerHub Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 171.217.41.32:28015.
Getting in
How do I join ServerHub Test?
Open the console with F1 in Rust and enter client.connect 171.217.41.32:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.