RustProject DEV
Offline 171.225.248.104:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustProject DEV rank against other Rust servers?
By player hours over the last seven days, RustProject DEV places at #13,809, within the top 61% of ranked servers.
How busy is RustProject DEV?
At this count RustProject DEV is offline, with its last sighting 23 days 9 hours ago.
Lists and tags
What do the server tags on RustProject DEV mean?
What the game's server browser reads from RustProject DEV is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustProject DEV?
These Rust Population lists include RustProject DEV: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustProject DEV?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on RustProject DEV?
The record holds too few of RustProject DEV's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 6 hours ago the current world was made.
Map and rules
Which map does RustProject DEV run?
RustProject DEV uses a map the game generates: procedural.
What are the rules and settings on RustProject DEV?
The name tells you nothing about gather rates: RustProject DEV states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RustProject DEV run?
The setup is Rust network protocol 2634 and build 166494 on Windows for RustProject DEV. The protocol must match for you to join, and Steam updates it for you.
Is RustProject DEV online, and how reliable is it?
Offline at the moment, RustProject DEV was last seen 23 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 28 September 2026, Rust Population saw it for the first time.
Where is RustProject DEV located?
Nothing published by RustProject DEV states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 171.225.248.104:28015.
Getting in
How do I join RustProject DEV?
Open the console with F1 in Rust and enter client.connect 171.225.248.104:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.