RustProject DEV
Offline 171.225.248.136:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustProject DEV rank against other Rust servers?
By player hours over the last seven days, RustProject DEV places at #15,322, within the top 70% of ranked servers.
How busy is RustProject DEV?
RustProject DEV is offline at this count; we last saw it 9 days 8 hours ago.
Lists and tags
What do the server tags on RustProject DEV mean?
The game's server browser reads the tags RustProject DEV publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustProject DEV?
These Rust Population lists include RustProject DEV: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustProject DEV?
The record holds too few of RustProject DEV's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 12 hours ago.
Settings
Which map does RustProject DEV run?
A procedural map, generated by the game, is in use on RustProject DEV.
What are the rules and settings on RustProject DEV?
The name tells you nothing about gather rates: RustProject DEV states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustProject DEV run?
The setup is Rust network protocol 2634 and build 166494 on Windows for RustProject DEV. The protocol must match for you to join, and Steam updates it for you.
Is RustProject DEV online, and how reliable is it?
Currently offline, RustProject DEV was last seen 9 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is RustProject DEV located?
No region is published by RustProject DEV. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 171.225.248.136:28015.
How to join
How do I join RustProject DEV?
Open the console with F1 in Rust and enter client.connect 171.225.248.136:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.