Rust PopulationField survey · Rust servers
Observing 102,621 players 11,897 servers 3,980 with someone on 399 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,519habitat unknownfirst seen 22 Oct 2026

RustProject DEV

Offline 171.225.248.140:28015 checked 5d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#12,519
top 56%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustProject DEV rank against other Rust servers?

By player hours over the last seven days, RustProject DEV places at #12,519, within the top 56% of ranked servers.

How busy is RustProject DEV?

At this count RustProject DEV is offline, with its last sighting 5 days 10 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Tags

What do the server tags on RustProject DEV mean?

These are the tags RustProject DEV publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustProject DEV?

On Rust Population, RustProject DEV is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on RustProject DEV?

Too few wipes are on record for RustProject DEV to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 4 hours ago.

Map and rules

Which map does RustProject DEV run?

A procedural map, generated by the game, is in use on RustProject DEV.

What are the rules and settings on RustProject DEV?

No gather rate appears in the name of RustProject DEV. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RustProject DEV run?

The setup is Rust network protocol 2635 and build 168909 on Windows for RustProject DEV. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustProject DEV online, and how reliable is it?

We last saw RustProject DEV 5 days 10 hours ago, and it is offline now. Over the last 6 full days, 2 of 144 hours were online, or 1%. It was first seen by Rust Population on 22 October 2026.

Where is RustProject DEV located?

Nothing published by RustProject DEV states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 171.225.248.140:28015.

Getting in

How do I join RustProject DEV?

To connect directly, open Rust's console with F1 and type client.connect 171.225.248.140:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.