Rust Custom Map Test
Offline 171.229.218.49:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:47 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Custom Map Test rank against other Rust servers?
The last seven days of player hours place Rust Custom Map Test at #11,159, within the top 50% of all ranked servers.
How busy is Rust Custom Map Test?
We have no live count for Rust Custom Map Test right now. It was last seen 43 hours ago. We counted an average of 1 players in the past week, with 2 at the busiest. The busiest hour in the last 48 was 16:00 UTC, when an average of 2 players were on.
Lists and tags
What do the server tags on Rust Custom Map Test mean?
The game's server browser reads the tags Rust Custom Map Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Custom Map Test?
These Rust Population lists include Rust Custom Map Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Rust Custom Map Test?
Its rhythm cannot be told yet: too few of Rust Custom Map Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 45 hours ago the current world was made.
Settings
Which map does Rust Custom Map Test run?
Rust Custom Map Test uses a map the game generates, procedural, at size 3,800 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Rust Custom Map Test?
No gather rate appears in the name of Rust Custom Map Test. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Custom Map Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Custom Map Test. The protocol must match for you to join, and Steam updates it for you.
Does Rust Custom Map Test run smoothly?
The last 48 hours saw an average of 196 server fps, with 196 as the lowest. Entities peaked at 84,465, including buildings, deployables and everything else. Up to 1,493 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust Custom Map Test online, and how reliable is it?
Currently offline, Rust Custom Map Test was last seen 43 hours ago. Judging by the uptime it reports, the last restart was about 57 minutes ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. The first sighting by Rust Population was on 27 October 2026.
Where is Rust Custom Map Test located?
A region is not published by Rust Custom Map Test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 171.229.218.49:28015.
Getting in
How do I join Rust Custom Map Test?
Either enter client.connect 171.229.218.49:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.