Preflight Test
Offline 172.104.86.66:40381 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Preflight Test rank against other Rust servers?
By player hours over the last seven days, Preflight Test places at #16,866, within the top 71% of ranked servers.
How busy is Preflight Test?
We have no live count for Preflight Test right now. It was last seen 29 days 22 hours ago.
Lists and tags
What do the server tags on Preflight Test mean?
The game's server browser reads the tags Preflight Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166196 (Build): The game build is 166196; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Preflight Test?
On Rust Population, Preflight Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Preflight Test?
The record holds too few of Preflight Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 29 days 22 hours ago the current world was made.
Map and rules
Which map does Preflight Test run?
A procedural map, generated by the game, is in use on Preflight Test.
What are the rules and settings on Preflight Test?
The name tells you nothing about gather rates: Preflight Test states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Preflight Test run?
Rust network protocol 2634 and build 166196 on Linux is what Preflight Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Preflight Test online, and how reliable is it?
Currently offline, Preflight Test was last seen 29 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is Preflight Test located?
A region is not published by Preflight Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 172.104.86.66:40381.
How to join
How do I join Preflight Test?
Either enter client.connect 172.104.86.66:40381 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.