Carbon Plugin Dev
Offline 172.105.105.17:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 05:00 UTC10d ago | 0 | – | running | 0 |
| Wed 14 Oct, 05:44 UTC15d ago | 0 | – | 5 days | 0 |
| Fri 2 Oct, 18:56 UTC26d ago | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Carbon Plugin Dev rank against other Rust servers?
Over the past week it ranks #15,306 for player hours, which puts Carbon Plugin Dev in the top 70% of all ranked servers.
How busy is Carbon Plugin Dev?
At this count Carbon Plugin Dev is offline, with its last sighting 9 days 16 hours ago.
Lists and tags
What do the server tags on Carbon Plugin Dev mean?
These are the tags Carbon Plugin Dev publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Carbon Plugin Dev?
These Rust Population lists include Carbon Plugin Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Carbon Plugin Dev?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Carbon Plugin Dev?
There is no next wipe to predict: Carbon Plugin Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 10 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does Carbon Plugin Dev run?
The map on Carbon Plugin Dev is procedural, made by the game.
What are the rules and settings on Carbon Plugin Dev?
The name tells you nothing about gather rates: Carbon Plugin Dev states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Carbon Plugin Dev run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Carbon Plugin Dev. Steam updates your game automatically, but you need the same protocol to join.
Is Carbon Plugin Dev online, and how reliable is it?
Offline at the moment, Carbon Plugin Dev was last seen 9 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 2 October 2026.
Where is Carbon Plugin Dev located?
Nothing published by Carbon Plugin Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 172.105.105.17:28015 is where it lives.
How to join
How do I join Carbon Plugin Dev?
Open the console with F1 in Rust and enter client.connect 172.105.105.17:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.