CI test server
Offline 172.182.253.32:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CI test server rank against other Rust servers?
The last seven days of player hours place CI test server at #15,519, within the top 71% of all ranked servers.
How busy is CI test server?
We have no live count for CI test server right now. It was last seen 16 days 21 hours ago.
Lists and tags
What do the server tags on CI test server mean?
What the game's server browser reads from CI test server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167644 (Build): This server runs game build 167644; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include CI test server?
On Rust Population, CI test server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on CI test server?
The record holds too few of CI test server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does CI test server run?
A procedural map, generated by the game, is in use on CI test server.
What are the rules and settings on CI test server?
No gather rate appears in the name of CI test server. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does CI test server run?
Rust network protocol 2635 and build 167644 on Linux is what CI test server uses. Steam updates your game automatically, but you need the same protocol to join.
Is CI test server online, and how reliable is it?
Offline at the moment, CI test server was last seen 16 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is CI test server located?
Nothing published by CI test server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 172.182.253.32:28015.
How to join
How do I join CI test server?
Either enter client.connect 172.182.253.32:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.