Preflight Test
Offline 172.237.12.235:43870 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Preflight Test rank against other Rust servers?
By player hours over the last seven days, Preflight Test places at #16,036, within the top 69% of ranked servers.
How busy is Preflight Test?
We have no live count for Preflight Test right now. It was last seen 26 days 23 hours ago.
Tags
What do the server tags on Preflight Test mean?
What the game's server browser reads from Preflight Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166493 (Build): Game build: 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Preflight Test?
Preflight Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Preflight Test?
Too few wipes are on record for Preflight Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 23 hours ago.
Settings
Which map does Preflight Test run?
Preflight Test uses a map the game generates: procedural.
What are the rules and settings on Preflight Test?
No gather rate appears in the name of Preflight Test. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Preflight Test run?
On Linux, Preflight Test runs Rust network protocol 2634 and build 166493. Your game needs the same protocol to join; Steam takes care of updating it.
Is Preflight Test online, and how reliable is it?
We last saw Preflight Test 26 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Preflight Test located?
A region is not published by Preflight Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 172.237.12.235:43870.
How to join
How do I join Preflight Test?
To connect directly, open Rust's console with F1 and type client.connect 172.237.12.235:43870; or press Launch Rust on this page and Steam opens Rust and joins for you.