Rust PopulationField survey · Rust servers
Observing 74,585 players 11,767 servers 3,497 with someone on 237 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,117habitat unknownfirst seen 13 Sep 2026

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 6m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,117
top 23%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC5d ago 3 – running 0
Sat 17 Oct, 16:51 UTC12d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC13d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW28d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC30d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC40d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does The Playground | Experimental Mods & Testing rank against other Rust servers?

Over the past week it ranks #5,117 for player hours, which puts The Playground | Experimental Mods & Testing in the top 23% of all ranked servers.

How busy is The Playground | Experimental Mods & Testing?

Of its 40 slots, The Playground | Experimental Mods & Testing is using 0 right now. Seven days of counting give an average of 0 players and a peak of 3. Look at the last 48 hours and 23:00 UTC stands out: it averaged 0 players.

Lists and tags

What do the server tags on The Playground | Experimental Mods & Testing mean?

These are the tags The Playground | Experimental Mods & Testing publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include The Playground | Experimental Mods & Testing?

These Rust Population lists include The Playground | Experimental Mods & Testing: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on The Playground | Experimental Mods & Testing?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 8 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on The Playground | Experimental Mods & Testing?

No next wipe can be predicted for The Playground | Experimental Mods & Testing, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 7 hours ago.

Map and rules

Which map does The Playground | Experimental Mods & Testing run?

The map on The Playground | Experimental Mods & Testing is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on The Playground | Experimental Mods & Testing?

No gather rate appears in the name of The Playground | Experimental Mods & Testing. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does The Playground | Experimental Mods & Testing run?

Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing uses. The protocol must match for you to join, and Steam updates it for you.

Does The Playground | Experimental Mods & Testing run smoothly?

It ran at 62 server fps on average over the last 48 hours, and never went below 35. The entity count reached 151,610: buildings, deployables and all other objects. Up to 4,699 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is The Playground | Experimental Mods & Testing online, and how reliable is it?

The Playground | Experimental Mods & Testing is up and running at the moment. Judging by the uptime it reports, the last restart was about 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is The Playground | Experimental Mods & Testing located?

Nothing published by The Playground | Experimental Mods & Testing states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 172.240.123.100:25602 is where it lives.

Getting in

How do I join The Playground | Experimental Mods & Testing?

Either enter client.connect 172.240.123.100:25602 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://mrga.craftingstore.net/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.