SFBA Lighthouse
Online 172.240.229.155:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:25 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SFBA Lighthouse rank against other Rust servers?
By player hours over the last seven days, SFBA Lighthouse places at #15,348, within the top 69% of ranked servers.
How busy is SFBA Lighthouse?
Of its 100 slots, SFBA Lighthouse is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on SFBA Lighthouse mean?
The game's server browser reads the tags SFBA Lighthouse publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SFBA Lighthouse?
SFBA Lighthouse appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on SFBA Lighthouse?
Across its recent wipes the busiest crowds averaged 1 players. 37 hours after the latest wipe the crowd peaked.
What is the wipe schedule on SFBA Lighthouse?
The record holds too few of SFBA Lighthouse's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 12 hours ago.
Settings
Which map does SFBA Lighthouse run?
The map on SFBA Lighthouse is procedural, made by the game at size 6,000 from seed 7007. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on SFBA Lighthouse?
No gather rate appears in the name of SFBA Lighthouse. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does SFBA Lighthouse run?
The setup is Rust network protocol 2634 and build 166586 on Windows for SFBA Lighthouse. The protocol must match for you to join, and Steam updates it for you.
Does SFBA Lighthouse run smoothly?
It ran at 76 server fps on average over the last 48 hours, and never went below 63. The entity count reached 207,062: buildings, deployables and all other objects. Memory use peaked at 5,793 MB. Players feel lag when fps is low and the entity count climbs.
Is SFBA Lighthouse online, and how reliable is it?
Right now, SFBA Lighthouse is online. About 5 days 21 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is SFBA Lighthouse located?
A region is not published by SFBA Lighthouse. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 172.240.229.155:28015.
How to join
How do I join SFBA Lighthouse?
Open the console with F1 in Rust and enter client.connect 172.240.229.155:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.