M&M Private
Online 172.240.71.39:26950 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:41 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does M&M Private rank against other Rust servers?
Over the past week it ranks #10,325 for player hours, which puts M&M Private in the top 47% of all ranked servers.
How busy is M&M Private?
M&M Private holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 22:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on M&M Private mean?
The game's server browser reads the tags M&M Private publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include M&M Private?
M&M Private appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on M&M Private?
Across its recent wipes the busiest crowds averaged 1 players. 10 hours after the latest wipe the crowd peaked.
What is the wipe schedule on M&M Private?
Too few wipes are on record for M&M Private to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 13 hours ago the current world was made.
Settings
Which map does M&M Private run?
A procedural map of size 3,500 from seed 1962309386, generated by the game, is in use on M&M Private. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on M&M Private?
Nothing in M&M Private's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does M&M Private run?
Rust network protocol 2635 and build 168909 on Linux is what M&M Private uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does M&M Private run smoothly?
In the last 48 hours, it averaged 127 server fps, with a low of 115. Up to 75,878 entities were present, counting buildings, deployables and everything else. Up to 4,376 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is M&M Private online, and how reliable is it?
M&M Private is up and running at the moment. About 4 days 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is M&M Private located?
Nothing published by M&M Private states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 172.240.71.39:26950.
Getting in
How do I join M&M Private?
Open the console with F1 in Rust and enter client.connect 172.240.71.39:26950. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.