Rust PopulationField survey · Rust servers
Observing 63,058 players 11,725 servers 3,296 with someone on 188 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,247habitat unknownfirst seen 22 Sep 2026

Local Test Server

Offline 172.56.210.9:28015 checked 37d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,247
top 58%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Local Test Server rank against other Rust servers?

The last seven days of player hours place Local Test Server at #13,247, within the top 58% of all ranked servers.

How busy is Local Test Server?

We have no live count for Local Test Server right now. It was last seen 37 days 20 hours ago.

Tags

What do the server tags on Local Test Server mean?

These are the tags Local Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163272 (Build): Game build: 163272; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Local Test Server?

On Rust Population, Local Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Local Test Server?

The record holds too few of Local Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 53 days 23 hours ago.

Map and rules

Which map does Local Test Server run?

A procedural map, generated by the game, is in use on Local Test Server.

What are the rules and settings on Local Test Server?

Nothing in Local Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Local Test Server run?

The setup is Rust network protocol 2633 and build 163272 on Windows for Local Test Server. Steam updates your game automatically, but you need the same protocol to join.

Is Local Test Server online, and how reliable is it?

Offline at the moment, Local Test Server was last seen 37 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 22 September 2026, Rust Population saw it for the first time.

Where is Local Test Server located?

Nothing published by Local Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 172.56.210.9:28015.

Getting in

How do I join Local Test Server?

To connect directly, open Rust's console with F1 and type client.connect 172.56.210.9:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163272,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs163272
Build Game build: 163272.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.