Hex Dev
Online 172.93.160.200:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC27d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC28d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC30d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC40d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Hex Dev rank against other Rust servers?
The last seven days of player hours place Hex Dev at #9,648, within the top 44% of all ranked servers.
How busy is Hex Dev?
The count reads 0 players on Hex Dev, which has 40 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 10:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on Hex Dev mean?
These are the tags Hex Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Hex Dev?
These Rust Population lists include Hex Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Hex Dev?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 15 hours in. Half that peak held until the next wipe in 67% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Hex Dev?
Irregular times are when Hex Dev wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 1 hours ago.
Settings
Which map does Hex Dev run?
The map on Hex Dev is procedural, made by the game at size 5,250 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Fallout Vault 117 Map.
What are the rules and settings on Hex Dev?
The name tells you nothing about gather rates: Hex Dev states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Hex Dev run?
On Linux, Hex Dev runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Hex Dev run smoothly?
It ran at 12 server fps on average over the last 48 hours, and never went below 1. The entity count reached 150,433: buildings, deployables and all other objects. Up to 4,559 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Hex Dev online, and how reliable is it?
Right now, Hex Dev is online. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Hex Dev located?
Nothing published by Hex Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 172.93.160.200:28015 is where it lives.
How to join
How do I join Hex Dev?
To connect directly, open Rust's console with F1 and type client.connect 172.93.160.200:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.