Rust PopulationField survey · Rust servers
Observing 70,703 players 11,802 servers 3,677 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,919habitat unknownfirst seen 13 Sep 2026

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 21d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does HyperNode | Rust Development Server rank against other Rust servers?

Over the past week it ranks #15,919 for player hours, which puts HyperNode | Rust Development Server in the top 72% of all ranked servers.

How busy is HyperNode | Rust Development Server?

HyperNode | Rust Development Server is offline at this count; we last saw it 21 days 7 hours ago.

Lists and tags

What do the server tags on HyperNode | Rust Development Server mean?

What the game's server browser reads from HyperNode | Rust Development Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include HyperNode | Rust Development Server?

On Rust Population, HyperNode | Rust Development Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on HyperNode | Rust Development Server?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 1 hours into the latest wipe.

What is the wipe schedule on HyperNode | Rust Development Server?

The record holds too few of HyperNode | Rust Development Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 days 6 hours ago.

Map and rules

Which map does HyperNode | Rust Development Server run?

HyperNode | Rust Development Server uses a map the game generates, procedural, at size 3,500 with seed 123456789. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on HyperNode | Rust Development Server?

No gather rate appears in the name of HyperNode | Rust Development Server. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does HyperNode | Rust Development Server run?

The setup is Rust network protocol 2634 and build 166652 on Linux for HyperNode | Rust Development Server. Steam updates your game automatically, but you need the same protocol to join.

Is HyperNode | Rust Development Server online, and how reliable is it?

Offline at the moment, HyperNode | Rust Development Server was last seen 21 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is HyperNode | Rust Development Server located?

A region is not published by HyperNode | Rust Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 172.96.160.200:7700.

Getting in

How do I join HyperNode | Rust Development Server?

Either enter client.connect 172.96.160.200:7700 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://hypernode.gg/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build The game build is 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.